A 3D artist with over 10 years of professional experience in the industry.
Proficient in Blender, Maya, Unreal Engine, and Fusion 360, with extensive experience in character creation, environment and prop modeling, and optimization for real-time engines.
Well-versed in producing game-ready assets with efficient topology, clean UVs, and performance-conscious workflows.
Also experienced in designing high-detail, 3D-print-ready models, including structural considerations for printing, part separation, and post-processing.
Strong focus on practical, production-ready 3D assets, delivering reliable results for commercial, industrial, and enterprise-level projects.
Substance Painter